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Digital Foundry Covers The Outer Worlds For The Nintendo Switch


When I first heard that The Outer Worlds was making its way on the Nintendo Switch, I wondered how it would fair, since the game itself is very demanding. Thanks to Digital Foundry, they took a closer look at the new Switch version. Unfortunately, the results are very disappointing due to the game’s sacrifices in visuals, performance and issues like pop-in and long loading times.

Below are essential points from the video:

Huge reduction in detail for the Switch version:

– This pertains to model complexity, texture resolution, and overall density

– Geometry has been simplified, including rock formations, pieces of the ship, buildings, and more

– Character models see a reduction in geometry and detail


– 1080p resolution docked, but averages at 720p

– Average resolution is 520p with dips as low as 384p in portable mode

– Depth-of-field is absent during dialog sequences

– Pop-in occurs most of the time

– The game would pause during random moments

– The games loading is longer than all other versions of the game

– Big areas takes much longer to loading (30+ seconds)

– Lots of slow down occurs when playing

– Not all in-game objects made it on the Switch version

– Volumetric cloud system is not featured on Switch

– Ambient occlusion appears to have been removed

– Character interaction is intact most of the time, there’s a light behind their the NPCs head in certain scenes

– Screen space reflections and screen space shadows are present on Switch version, though they have been reduced in quality

– The game tried to traget 30 frames per second, but there are issues with frame pacing and drops while playing

– Theres not much of a difference between docked and portable

Gallery:

What do you think of Digital Foundry’s analysis on The Outer Worlds for the Nintendo Switch? Are you disappointed or not surprised? Let me know in the comment section below.


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This article was sponsored by: Cromz Creative Corner

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