Last week was a joyous occasion, for the first time ever, the BioShock series has made its debut on a Nintendo platform, and I’m beyond excited. Many of you may not know, I actually predicted this game coming to the Switch in 2017. Here are my two favourite comments that made me chuckle.
Now, back to the topic on hand, this remastered collection for the Nintendo Switch includes BioShock, BioShock 2, and BioShock Infinite. So the question is, how does it compare to its bigger siblings the PlayStation 4 and Xbox One plus their ‘pro’ models.
Digital Foundry’s Thomas Morgan had a look at all three games and found that the only real sacrifice in the Virtuos Switch port is its frame rate.
“Whereas the current-gen consoles get a presentation that targets 60 frames per second, Switch runs at 30fps – effectively on par with the last-gen versions at their best. In fact, in terms of overall consistency, Switch is significantly better. Performance locks to 30fps almost permanently, only blighted by occasional irregularities in frame-pacing. On top of that, there are big improvements to image quality thanks to running it all at higher resolutions.”
For resolution, all three games in the collection on the Switch target 1080p docked and 720p in handheld mode. There’s a dynamic resolution scaling system that keeps the experience as seamless as possible, but there were still noticeable drops in pixel counts at specific points.
“Looking at the original BioShock and its sequel, pixel counts can drop to 972p in heavier scenes while docked, while the technically more challenging BioShock Infinite can see a ballpark 810p in more taxing combat scenarios.”
Have you noticed any stuttering while playing any of the games in BioShock: The Collection for the Switch? Are you enjoying it so far? Let me know in the comments down below.
For more information on BioShock: The Collection go on page 2 for the games profile.